Friday, March 29, 2019

Top 11 Best URL Shortener to Earn Money

  1. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  2. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  3. Cut-win: Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  4. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  5. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  6. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  7. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  8. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  9. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  10. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  11. BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

Episode 37: Movies

Lights, camera, video game music!  Brent and Rob take a look at some of the finest 8-bit and 16-bit era music from games based on major motion pictures.  So grab a bowl of popcorn, maybe a box of Red...

The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).

National Rankings For Clash Royale Have Been Released.

Willem Broodryk (Parys High School) currently heads the national ranking for the Clash Royale esports title.
2019 has seen the first year of the esports title Clash Royale being played at MSSA's official Provincial and National Championships.Now that the esports title has been played at MSSA's Gauteng Provincial Championships, Mind Sports South Africa is able to generate rankings for its premier championships.

It was thus at MSSA's Gauteng Provincial Championships that Willem Broodryk won the championships, and in doing so, has taken the lead in South Africa's national rankings.

What with a very full schedule of events that are lined up for 2019, it will be interesting to see if Willem can keep his pre-eminent position.

The current rankings for the Clash Royale esports title is as follows:



PosName of PlayeryearClubPoints
1Willem Broodryk19Parys High School179.6
2Dale Spolander19Northcliff High School152.4
3Carlos Kori19Northcliff High School143.5
4Tyreke Michael19Northcliff High School139.1
5Jeandre Viljoen19Parys High School130.9
6Liam Moodley19Northcliff High School113.9
7Thammy Ndlovu19Northcliff High School109.6
8Terrance Broomberg19Curro Aurora102.4
9Wickus Lubbe19Parys High School120
10Micheal Naidoo19Northcliff High School76

Rankings produced by MSSA are as follows:
Also read:

Teaser: Weeburg Day 2

With reinforcements having arrived over night and more on the way, the battle has resumed.

The action began with a heavy bombardment by the Rebels' massed batteries which has cleared the opposing artillery from the ridge.

Already the Dominion's field hospital is busy. 

More tomorrow!

Thursday, March 28, 2019

NIBMods - Free Day Access

Each week will have a free day access to my mods, here you will be able to download the mods and activate them for the free day. Case you don't want wait for the free day access, you can become a VIP user and have access to all mods.












5 Reasons Why Pocket Trains Is Better


Let me start by saying I love NimbleBit games and the studio as a whole. I, like many of you, was hooked when I discovered Tiny Tower. I love the pixel art, the bitizen characters and the little attentions to detail in their games like the Bitbook (mock in-game Facebook). Not only are their games good but it seems like they are the underdogs that everyone is rooting for, and I mean "underdog" in the best way possible as in they don't have the capital or resources that their competition has. It's hard not to respect them when they send notes like this to studios who copy their games.

Then there was Pocket Planes. I enjoyed Pocket Planes but not for very long. I played for less than a month and didn't monetize. I felt the game fell short in a few different aspects. Some complained the gameplay is a little repetitive but that can be said for most games. What's not repetitive about Candy Crush or Clash of Clans? However, the lack of missions or progression got to me. I also ended up discovering a killer strategy. Invest in the larger planes (level 3) and close all airports except your major (level 3) airports. The strategy wasn't dependent on how many airports/routes you had, but relied on sending better planes on longer routes. This seemed more like an exploit rather than a compelling strategy.

When Pocket Trains came out several people around me were initially underwhelmed saying things like "this is just another Pocket Planes." I had to remind them that many games are clones of another, or get inspiration from another game. This isn't a bad thing so long as they improve on the former or inspirational game. After playing Pocket Trains for a while now I think there are 5 critical things that NimbleBit improved to make the game more compelling and I'm sure some of these could be applied to other games out there.

1. Improved Strategy

NimbleBit improved on this in several ways so we'll tackle them one at a time.

  • Pocket Trains encourages expansion. Like I mentioned above there's a point in Pocket Planes where it doesn't make sense to continue to operate smaller planes and airports so your network shrinks. However, in Pocket Trains you need to keep those previous routes open in order to keep expanding. This helps with the player's sense of progression since their empire is never shrinking.
  • Planning routes is more simplistic. In Pocket Planes it costs money to fly somewhere. This might be more accurate in the real world, but it makes the planning process longer. In the end, I only care about the profit margin from each thing I'm transporting. I do enjoy more expansive/complex strategy games, but this game is on mobile so if you can make it easier to play then it's usually best to do so. 
  • It's all about routes, not who has the best train type. In Pocket Trains each train type has a different set of stats. Some are very fast but don't hold much fuel, and others might have a larger towing capacity but are very slow. There are routes that work better for certain train types and it's up to the player to figure that out. On the surface, players won't recognize this but it's these layers of complexity over a simple set of actions that makes Pocket Trains a much better game. 
building a network and using the right trains for proper routes is crucial

2. Can't Buy Specific Trains

In Pocket Planes players can purchase plane parts in order to "build" new planes at a discount, but there's also the option to just buy the plane already built. Having the option to buy the planes instantly devalued them to me. There's no scarcity or nothing special about those planes if you don't need to work for them.

You can buy planes parts...
or skip it and just purchase planes

I believe NimbleBit realized this and that's why you can't purchase pre-built trains in Pocket Trains. Players need to collect crates and use "bux" (premium currency) to open them. This makes even paying players work for special train types and it also helps drain player's premium currency, but NimbleBit is also generous with the premium currency so they're not being greedy about it.

I need more special crates to finish these trains! Perhaps I should buy some :)

3. More Currency Types

Like in previous NimbleBit games there are coins and bux for the standard and premium currencies. However, NimbleBit also added "crates" and "special crate" IAP options. Players come by regular crates pretty often, but special crates are rare and require a large amount of coins to purchase. This is a great accompanying IAP option to bux because bux are required in order to open crates. If I spend $5 on 50 special crates then I'll likely also need some bux to help open that many crates. Adding complementary IAP options like this will greatly increase your odds to persuade players into repeat purchasers.

I bought some special crates...
And needed some bux to open all those crates

4. Delay with Refueling

In Pocket Planes when a plane lands from a flight it's immediately ready for the next flight. I also played Pocket Planes religiously for 2 weeks strait, uninstalled and then never played again. It's not a necessity to have delay in all F2P games, but I really encourage it for games that can be repetitive or shallow to break up sessions lengths to keep player's interest for longer periods of time.

In Pocket Trains, the trains have a certain amount of fuel that they can hold. After traveling, fuel regenerates at a rate of 1 fuel unit every 10 seconds. Players typically wait less than 20 minutes to refuel but this break helps them get away from repetitive tasks, or helps persuade them to monetize if they're in a pinch.


5. Daily Events

In Pocket Planes players could join a team (or flight crew) and participate in events that lasted a few days with other players. The concept sounds great on paper, but there were a few flaws.

  • There's no way to communicate with your flight crew in game.
  • There's no limit to how many players could be in a flight crews so just join a really large flight crew and you'll win. 
  • Events that last more than 1 day on mobile are extremely long. 
I liked the concept of a team event because it was turning a single player game into a multiplayer game, but I don't think it worked out as well as one might have hoped during the designing process.


NimbleBit fixed these event issues in Pocket Trains. They have daily events to encourage players to come back every day to participate and the events are completed on an individual basis versus a team event. This also complements the delay with refueling because players might spend bux to refuel their train or fast travel to a location in order to finish an event if they're close.


It's true Pocket Trains didn't peak as high as Pocket Planes. If they can maintain the trend and get good bumps like they do with Pocket Planes then I'm confident Trains will be more profitable than Plains. Why didn't it peak as high as Pocket Planes? I don't know for certain, but I believe it's because of the similar style of game so some players aren't downloading, playing or paying. As for me, I monetized (twice) in Pocket Trains when I never did in Pocket Planes. I hope Pocket Trains can maintain its position, but only time will tell.

If you'd like help designing or monetizing your games feel free to contact me or hit me on Twitter!

D&D Booze Zine


Justin Ryan Isaac has written a plethora of RPG reviews for yours truly, so this is my chance to blog about his efforts!

The man and his cohorts are kickstarting a zine called Cade's Big Book 'o Booze

It looks both fun and useful, so please consider backing this project.  It's his first, and you know how Venger feels about popping cherries... only by the full moon and when I feel the loathsomeness of His tentacles wrapped around my glimmering emerald soul...

And who doesn't want to bludgeon monsters with a dwarven battle mug?  Huzzah! 

Only $5 for the PDF and $12 for both PDF and print.

VS

p.s. Would y'all like to see Purple Prizm in there?  Let's see if we can make that happen.  ;)

Wednesday, March 27, 2019

The Edge In Everything : Upgrading Your Hardware And Software


So you are a gamer. You are skilled, dedicated and committed to making it big. You want to make a career out of it? What is your strategy to achieve that goal? What specifically do you need to do to get to that ultimate version of yourself?  How could you personalise strategies that other successful people have used, in your life?
I am a firm believer that we are the masters of our own destinies and that every success and failure is of our own making… but this is not an "instaspiration" post.
Who am I? My name is Emile De Bruin and I am an ex-athlete, high performance coach and student of success. I have had the privilege of coaching Olympic and World Champions, Business people, Mind athletes, Teams, Teens, Parents and more. Finding the most effective way to achieve a goal is what drives me and I am passionate about giving people the tools to succeed in ANYTHING that they do. By combining science and experience I believe that I can help anyone take their lives to the next level….
SO WHAT? HOW?
Well, by looking at a person holistically (mentally, physically, socially/emotionally and spiritually). Then finding out what is the starting point (where are you REALLY right now?) and where do you want to get to. Finally, we put an individualised actionable plan in place where we continuously analyse and adapt and learn to operate with GRIT.
Think of it this way, every few years you get a new cell phone or pc and in that time you have to continuously update the apps and software right?  YOU are no different. Obviously you can`t get a new body every few years (at least not yet) but you can upgrade it! Your body and mind have performance requirements and YOU need to ensure that you diligently UPDATE.
 Your output (in life) depends on your input.
Most people are not even aware of this. Others don`t place any value on their own personal natural resources. Then you get people that think there are short cuts.
There aren`t short cuts.
So what do successful people put into place in their lives?  Whether its sport stars, performers, CEO`S , entrepreneurs or anyone else that wins at life, there are 4 pillars that are fundamental.
1. PHYSICALLY
There are 2 essentials :
2. MENTALLY
We need to:
  • Be challenged and stimulated in order to stay motivated
  •  Be able to express ourselves and be creative
  •  Learn by changing the way we perceive life and events in our lives
  • Learn that I am in control and responsible
  • Get more insight and tips here!
3. SOCIALLY/EMOTIONALLY
Regardless of whether we are introverted or extroverted we need to understand that from an evolutionary perspective we require human interaction to live well. If we can discover in what situations we are either energised or drained by people, then we can implement strategies to boost our output.
4. SPIRITUALLY
What separates us from animals is our soul. Figuring out what nourishes your soul is fundamental to any form of success in living the mission and vision you have for your life.
Think of the the 4 aspects listed above (physical, mental, social/emotional, spiritual) as 4 legs of a chair that you are sitting on. If any one or more of the legs are neglected  for the growth or advancement of another leg the chair will be off balance right? You would agree with me that it makes sense to implement a strategy where all 4 legs are developed equally right?
This is the absolute best way to not only succeed in life but to also make your success sustainable… and enjoy the ride at the same time!
If this article made sense to YOU, I would be honoured to COACH you on the 4 pillars to help you find the best ways to take your life and what you do in life to the ultimate level.
Set up a FREE coaching session with me now via SKYPE or come see me at my office in Pretoria.

Contact me on 
info@meta4mance.co.za or on http://meta4mance.co.za/contact/#x-section-10
Let the future you thank you for what you decide to do today.
Sincerely, Emile De Bruin

Tuesday, March 26, 2019

Bringing Out The Dead (Scorsese, 1999)

"This is not about New York. This is about suffering, it's about humanity. It's about what our part is in life."
- Martin Scorsese


Bringing out the Dead Martin Scorsese

Barely making it into the top 100 grossing films of 1999, Bringing out the Dead (Scorsese, 1999) has never been one of Scorsese's best efforts commercially as a director, making back just $17 million of its $55 million budget. After Kundun (1997) and Casino (1995), the director returned to both New York and to his screenwriting collaborator Paul Schrader, adapting a semi-autobiographical novel by Joe Connelly about a burned out paramedic, Frank Pierce (Nicolas Cage), working the night shift in New York's Hells Kitchen. Perhaps the fact that it was a film about empathy with a mis-marketed trailer and a low budget was the reason why it wasn't successful upon release, but unlike The King of Comedy, for instance, it has neither enjoyed a re-evaluation. Perhaps now is the time?

As with all Martin Scorsese pictures, the film owes much to his long time editor, Thelma Schoonmaker, who has said of the film:

"It's the only one of his [Scorsese's] films, I think, that hasn't gotten its due, It's a beautiful film, but it was hard for people to take, I think. Unexpected. But I think it's great.... it was about compassion, and it was sold, I think, as a car chase movie. When I saw the trailer I said, "Wait a minute! That's not what the movie's about!" I think people were made nervous by the theme of it, which I think is beautiful. I think it'll get its due...I can't tell you how many people talk to me about that movie."

Scorsese Thelma Shoonmaker
Scorsese with Thelma Schoonmaker - perhaps his
most important collaborater of all. 
Comparisons with Taxi Driver are inevitable, the same low lives and dead beats inhabit the dirty New York streets and still, 15 years on (Bringing out the Dead is set in the early 1990s), The Big Apple is still being effected by a massive social and financial crisis - LoBrutto even argues that spiritually, the film takes place in the 70s (2008: 365), which was the era that Scorsese knew best. Drug dealers, prostitutes and murderers all permeate the environment, which is a cold, dank filthy vision of the city, full of graffiti filled interiors and neon lit shop fronts. Travis Bickle (Robert De Niro) and Frank Pierce are insomniacs who wish to cleanse the streets, but while Travis looks down in distain at the people he witnesses whilst driving around, Frank wishes to help them, which is why every street corner triggers a guilt ridden flashback, where he see's the ghosts of people that he has failed to save as a medic. One in particular, Rose, a young hispanic girl haunts him more than any other, and this is as close as the film comes to a real narrative - that Frank is looking for some kind of redemption from the people who have died under his care, 'his spiritual craving is a desire to be released from guilt rather than desire for immortality or godlikeness' (Nyce, 2004: 157). 

Ebert argues that there's a simple reason for the film's lack of plot, saying that 'the paramedics days have no beginning or goal, but are a limbo of extended horror' (2010: 316). But there is a kind of neat, episodic routine to the way that the film moves along, albeit in a completely nightmarish sense. Set over three nights, Frank is paired with a different partner, each one more unhinged than the last as they patrol the streets in an ambulance waiting for an emergency call to come through on their radio. There are recurring patients, who everyone in the ER remembers as regulars in the manic, overcrowded and claustrophobic hospital that is a kind of purgatory for the lost souls that are brought in. Most of them are the unwanted drug users and gang members who are on the fringes of society, in this sense Bringing out the Dead is quite a personal film for Scorsese: 

"Although he grew up in a decent family, they lived in a neighbourhood that was less than a block from the Bowery, and he saw the derelicts, the dregs of society, that is, people who are waiting to die. According to Scorsese, because of the human misery that he witnessed as a child, he has been conflicted by between feeling compassionate for the unfortunate on the one hand, and feeling repulsed by them on the other hand" (Miliora, 2004: 119) 


Bringing out the deadThis repulsion is characterised by Nurse Constance who chastises the regulars in the ER by questioning why it is that they should be helped, when they're going to go back to their drugs and violent ways to simply end up in the hospital again. At one point Frank also shouts at a homeless man who has tried and failed to commit suicide, saying that the city is full of people who were viciously murdered and just want want to live. Ultimately though, what Frank likes about the job is that he has the ability to save lives ("the best drug in the world"), but the film follows him when he's having a breakdown, suffering because he's wondering whether his job is making any difference at all, he hasn't saved a life in months and is powerless to stop the spread of a new drug called Red Death that's making its way through the streets. In a constant state of oblivion, he mostly saves people such as drug dealers, who have brought about a great deal of pain and death to others themselves. As mentioned, many of the patients are self-destructive "frequent flyers", those who repeatedly find themselves overdosing or passing out to alcohol consumption, they're going to just need saving again in a few days. It seems like a futile job, and he see's himself as a "grief mop", being given training that was useful in less that 10% of situations, most of the time he's required to simply just "show up" to calls. If Taxi Driver is about a man who has a heroic god-complex, Bringing out the Dead is the opposite, or at least it's about a man who must gradually come to accept that just because he has the ability to save lives, he's not god. Frank's third partner, Tom (Tom Sizemore), is closer to Travis Bickle than Frank ever is - disturbed, angry and manic - genuinely wanting to rid New York of the scum through violence. 

Frank's redemption of sorts comes in the form of a woman called Mary (Patricia Arquette), the daughter of a heart attack victim who is being kept on life support, as he lies in the hospital bed he taunts Frank, telling him to let him die to free him from his vegetative state. It seems like the characters in the film who wish to die are doomed to spend their life in the limbo of the emergency room or the back of the ambulance, while the different suicide cases that Frank attends do are always failed attempts. Mary is a former drug addict and someone who Frank feels that he can save, but whether he knows it or not she's also someone who can save him. She's the closest that he has to a real companion after his first (and only sane) partner Larry (John Goodman) quits. We get a hint that the two of them are going to help each other right at the start, when Frank is resuscitating Mary's father. Here, the lighting keeps shifting in intensity, which cinematographer Robert Richardson did because he wanted to  'emphasize the dual nature of Pierce's experience, he's burned out, and his patient is dying, so Pierce feels like hell, however, at the same time he is seeing a glimmer of hope for redemption in the man's daughter'. Frank is skilled at his job but as Thelma Schoonmaker stated, this is a film about compassion. He knows, as best as he can in such a situation, how to calm the traumatised family down, whilst he's resuscitating the victim, he says that playing their favourite music can help - so the son snaps out of his panicked daze to go and put on some Sinatra. At the end of the picture, when he mercy kills Mary's father, who has been shocked back to life from his ultimately irreversible injuries several times, 'Frank overcomes the temptation to adopt the false transcendence of thinking of himself as god' (Conard, 2007: 154), as he accepts that can't reverse the course of the natural deterioration that is the essential fact of the human condition (Shary, 2013: 125). Eventually, after finally saving two lives on his third night, Frank gets the forgiveness that he's been seeking for the whole film, as he looks on at Mary as Rose's ghost and she tells him that no-one asked him to suffer.

A third of the film takes place inside the ambulance, but that's not to say that it isn't a hectic picture full of fast and frantic camerawork. This may have come out of Scorsese's research as he rode with paramedics, who after only a few days said he started seeing things in a blur - illustrated by the several sped-up shots of the ambulance driving down the dark streets, giving a hallucinatory look to the sequences as the shop and street lights soften as they whizz by, giving an insight into the unbalanced, sleep-deprived mind of its protagonist. Speaking of this, Scorsese at one point uses time lapse of the city's skyline to shift from early morning to evening - when Frank has to wake up and get back to work, showing us how his moments of solace are brief and fleeting. However, this method sometimes screeches to a halt, when Frank is
witnessing the ghosts of the dead in slow motion as he stares out the window, it's protracted, painful and drawn out, just as it has been for him in the years that he's been a paramedic. Likewise, as doctors are treating people in the ER, there are lots of long takes, these fluid oners move around the characters which to me is used to demonstrate their skilfulness in their job, and how they effortlessly take everything in their stride as completely routine. The camerawork is also restrained during scenes of quiet conversation, an article on the American Society of Cinematographers states that this was because of the intensely interior nature of the story, Scorsese has agreed: 

"I didn't want to be distracting, he's [Frank] a complete, utter spiritual wreck.. He's cut off from people. He has a great need for forgiveness, but first he must forgive himself. When you're dealing with that sort of material, you don't want to move the camera, you leave it alone"

Ving Rhames Bringing out the DeadDue to the episodic nature of the film, by the time we get to the third and final night, Richardson established the shots in the ambulance so that the 'lighting and camera angles become much more extreme', to coincide with Frank basically reaching the end of his tether after he's paired with Tom for the night. The music has also shifted by this point; Van Morrison's slow, blues song TB Sheets which featured prominently at the start of the film is replaced with the Clash's Janie Jones, and he see's even more ghosts of Rose, which seems to manically spur him on and make him desperate to save a life before his shift ends.

The pitch black humour throughout is akin to After Hours, also set entirely a night - when all the crazies seem to come out. Much of this humour seems to come from the religious Marcus (Ving Rhames), Frank's second partner. At one point, Frank discretely resuscitates an overdose victim (apparently by the name of I.B Bangin') in a gothic night club with a shot of adrenaline, and Marcus uses this as a chance to gather the club goers in a circle and preach to the lord, convincing them that it was god who spared the man, not medicine. This macabre humour is constant and in a melancholic film about the unwanted in society dying, adds to the unusual, nightmarish, dream-like experience of watching it. Sotinel (2010: 72) says that this humour has 'nothing in common with the sadism prevalent in American cinema at the time'. Again - perhaps this is why it failed, because it veers from the straight-faced hellish to the plain bizarre without any warning. Unlike, say Fight Club, released the same year, Bringing out the Dead also doesn't relish violence, but in fact seems appalled by it. 

Even though it's a relentlessly grim vision of 1990s New York, Bringing out the Dead turns out to be one of Scorsese's most optimistic films. It's certainly one of his most underrated. Damon Smith, writing on the website for New York's Moving Image museum says that it does not need to be rescued from oblivion; it needs to be resuscitated.




References: 

Conard, M. (2007). The Philosophy of Martin Scorsese. Lexington: University of Kentucky Press.

Ebert, R. (2008) Scorsese by Ebert. Chicago: University of Chicago Press.

LoBrutto, V. (2008). Scorsese: A Biography. Westport: Praeger Publishers.

Miliora, M. (2004). Scorsese Psyche on Screen: Roots of Themes and Characters in the Films. North Carolina: McFarland and Company.

Nyce, B. (2004). Scorsese Up Close: A Study of the Films. Oxford: Scarecrow Press.

Shary, T. (2013). Millennial Masculinity: Men in Contemporary American Cinema. Detroit: Wayne State University Press.

Sotinel, T. (2010) Martin Scorsese. Paris: Cahiers Du Cinema Sarl.

'Urban Gothic' Cinematographer Robert Richardson, ASC rejoins director Martin Scorsese for a harrowing look at the life of a troubled EMT in Bringing Out the Dead. American Society of Cinematographers. (https://theasc.com/magazine/nov99/urban/pg1.htm)